IAN CHRISTY

Designer.
Artist.
Writer.

Collaborator.
Mentor.

350 E 2nd #209
Vancouver, BC
V6A-4R8

Phone
604.715.1619 cell

E-Mail
emon@ianchristy.com

Extensive web site:
www.ianchristy.com

Objective
To seek a challenging position in the industry, one that utilizes my skills and experience as a designer, artist and manager applied towards innovation, quality, economy, & success in a AAA title.

Experience
Senior Level Designer,
Jan 2002 – Present
Radical Entertainment, Vancouver, BC
q       Research & design mechanics, legibility / experience, game play & open world environment (interior & exterior) level design.
q       Coordinate w/ Code & Aesthetics to deliver solid product, from communicating concept to delivering design to managing assigned resources / staff through entire gamut of production.
q       Maintain organized database(s) of design related documents, maps, reference materials and meeting minutes using Perforce & Wiki.
q       2.5 years Senior Level Design for Scarface.

Senior Artist, Jan 1997 – Sept 2001
Sierra Studios (Dynamix), Eugene, Oregon
q       Responsible for design and construction of shapes for use in AAA Title Sierra On - Line Multi-Player video games.
q       Produced all phases of design to completion for Tribes 2 World Craft structures including sketches, test shapes, textures, level design and finished constructions.
q       Designed, produced & assisted with completion of in game, shell and sound aspects of Starsiege including 2D, 3D, sound, script, marketing & web support.
q       Significantly contributed to Starsiege, Tribes 2, RC Racers, & concept work for Tribes; all shipped titles.

Education
Film Foundations Postgraduate Certificate

Focus on cinematography, editing, sound, & production design.
Vancouver Film School, Jan 2002 – Dec 2002

Bachelors of Fine Arts / Visual Design
W/ minors in Literature & Women's Studies.
University of Oregon, 1995 – 1998

Architecture Program – Concentration on spatial design.
University of Kentucky, 1989 - 1991

Skills and competency
q       Proficient with design programs such as PhotoShop, MS Office Applications (Word, Excel), Wiki, Perforce, etc.
q       Professional & Academic experience with 3D Max 2.5, World Craft & Zed. Intermediate with Maya for design placement & gray blocking.
q     Strong visual & written communication, including reference & concept support..
q      Effective if sometimes unconventional interdepartmental team coordination.
q      
Timely & effective task delegation w/ appropriate guidance & follow up
q       Mentoring for junior artists and designers towards level design & general game design.
q      Considerable experience supporting, assisting & representing Publisher, Marketing, & Sales Group parties including GDC & E3 representation.
q      Draw upon a massive knowledge of & diverse interests in the humanities & popular culture.

Additional information or references available upon request